
Digital Materiality
Project Brief:
“Digital Materiality - the creation of digital artifacts with their peculiar properties. Digital binary has been a medium for creative expression for many decades, and artists and designers have created a visual vocabulary and a tradition of practice that we can draw from in our exploration.
We will use TouchDesigner, an environment for the creation of generative computer graphics, as our main tool. Fundamentally, we will be generating 2D images textures representing a plain of pixels using various digital sources: shapes and colors, 3D objects, audio signals, feedback loops and more.”
Digital Exploration:
To pick a “theme” for my project’s visual basis, I ideated with the standard files within TouchDesigner. In the end, I settled on a techno-glow colorful theme, like one might see for an old school edm visual.
Overall, I wanted a screen full of glow fruits and particle clouds floating and twitching to an audio input.
The Variations:
To explore the generative properties for a digital medium, I conducted a list of parameter changes.
1. Comp3 operation: add
2. Comp 3 operation: burn color
3. Comp3 operation: dodge
4. Comp3 operation: Hard Mix
5. Constant1 color change
6. Flip1 control by music math 1 (flip x only)
7. Flip1 control by music math 1 (flop bottom left)
8. Flip1 control by lfo3 (flow bottom left)
9. Flip1 control by lfo2 (flow bottom left)
10. Add tile 1
11. Add mirror1 + tile2
12. Connect flip 1 to composite after the tiles
13. Connect constant2 to comp 3 (pink)
14. Change color of constant2 (purple)
15. Change color of constant 2 (red)
16. Lower alpha on color change purple to .37
17. Add math1 as the CHOP reference in the alpha for the constant2
18. Add math1 as the CHOP reference in the red color channel of constant2
19. Add math 1 as the chop reference in the x size channel for box1
20. Add math 1 as the chop reference in the z size channel for box1